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Tuesday, July 27, 2010
Transformers: The War for Cybertron
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Lego Harry Potter: Years 1-4
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LHP takes one of the best additions to Lego Indiana Jones 2 -- the seamless co-op splitscreen feature, which smoothly splits the screen into two parts when the players separate and joins the screen again when the players reunite -- and puts it to good use in terms of level design. But this is where things get sloppy: The game's camera angles don't always seem calibrated properly for co-op play, an arguably integral part of the Lego console games' appeal. Oftentimes, I found my co-op partner and myself either at opposite edges of the level, or at opposite edges of the screen, while still being close enough to one another that the splitscreen effect hasn't activated. And in those cases, I frequently encountered difficulty seeing my own character, or the in-game object my character was trying to manipulate. At times, key items can be obscured from view or, frustratingly, be put out of reach, depending on where both characters are standing at the time.
Singularity
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Crackdown 2
The problem is, four-player co-op is really all the game brings to the table over its predecessor. Doubling the number of Agents capable of teaming up over the previous game was a great move and makes Live play exponentially more entertaining than before. But everything else about Crackdown 2 is a letdown: The best parts are those lifted straight from the first game, while all the new additions are annoying at best, infuriating at worst. Crackdown 2 is ridiculously fun, but it owes that success entirely to the first game.
Thursday, June 3, 2010
Alpha Protocol
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Sega melds espionage action and role playing elements into a spy game that's absolutely worth revisiting at least once after the credits roll.
Shadowy government agencies, mysterious paramilitary organizations, elaborate schemes that threaten to tip the world into Armageddon, and maybe some gunfights with sexy women with Eurotrash accents... yeah, I like me some spy stuff. More than that, though, I like the chance to really get into a character's shoes and stomp around a bit, almost as though I were "playing" a "role" or something like that. Weird that spy games don't often give us a chance to insert ourselves into the fantasy in the way Alpha Protocol does. In fact, I can't think of any that have even tried, outside of Deus Ex. Certainly not any that pull it off so well.
Thursday, March 4, 2010
The Box
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Coming Soon on DVD.
Serious Sam HD:The First Encounter Xbox
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So developer Croteam must hope it will go, again, with the series' latest release: Serious Sam HD: The First Encounter. This budget-priced update of the original Serious Sam title features revamped graphics, a new co-op online mode, and a whole lot of old-school ass-kickin' for the greater glory of mankind. And while the new visuals go a long way in toward moving the series into today's world of bells and whistles, at its core, Sam HD is very much from the "old school."
Wednesday, March 3, 2010
Battlefield: Bad Company 2
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Sure, there are a lot of improvements (and even a few missteps) within Bad Company 2, but the sound design is particularly noteworthy. It's not just that the guns sound realistic (as far as I can tell), but that DICE's sound gurus have tweaked, amplified, and reverbed them enough to sound terrifying. Sniper rounds carry an ominous thunderclap in passing. Assault rifle bullets alternate between cracking the air and forcibly puncturing whatever surface -- flesh, wood, stone, or metal -- they impact. The way a light machinegun erupts during gunfire indicates that it's designed expressly for the purpose of murdering your enemy. Other sounds, such as the crunch of footsteps in the snow, the creaks of collapsing buildings, or the chattering of jungle insects, contribute to what is one of the best soundscapes in a modern FPS (especially if you set your audio to the "war tapes" soundmix).
Tuesday, March 2, 2010
Shadow Complex
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To call Shadow Complex inspired by the Metroid series would be a terrible slander to the word "inspiration." It's not so much that the developer, Chair, looked to Super Metroid for ideas as it is that they took a sheet of wax paper and did a rubbing of Samus Aran's entire career. It's a clone, albeit one for these modern times -- which is to say, it uses polygons instead of sprites, and it's a reasonably-priced download game for Xbox Live. In practically every other way, though, it's completely identical to Super Metroid and Metroid Fusion, down to the powers you earn and the map structure. This is a game where you use missiles to blow up red doors, if that tells you anything. Not that the creators have been coy about what they've been striving for here. They've flatly stated, "We love Metroid, and we want to create something like that!"
Wolfenstien
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At the beginning of the game you find a stone filled with ancient powers that let you shift between the real world and an alternate dimension called the Veil. You start out with Veil Sight, which lets you walk through some walls, move faster, find items, and makes enemies glow for easy sniping from a distance -- but it also dyes your world a sickly, bluish-green. Wolfenstein is a good looking game, so it's a little disappointing that you're encouraged to play through most of it in a such and ugly, washed out view.
Soul Calibur: Broken Destiny PSP
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A weapon-based fighter, Soul Calibur Broken Destiny's main strengths are its accessibility and, at the same time, its depth. The series' emphasis on close-range combat and high, mid, and low attacks empowers neophytes to overcome the game's learning curve. Even if you aren't fully aware of your actions, the combat basics provide immediate satisfaction. And for those willing to improve their skills, "The Gauntlet," a rewarding and helpful tutorial mode, is a highly enjoyable way to learn new skills and strategies.
Fate/Unlimited Codes PSP
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Ninja Gaiden Sigma 2
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In the first game, incendiary Ninja enemies armed with explosive shurikens were a huge pain and almost insurmountable on harder difficulties. The huge explosion after beating the armadillo boss in the Daedalus level was an unexpected cheap shot, and an instant death if you didn't block in time. And the game's compulsory puzzles required boring backtracking and rote memorization. With Sigma 2, Team Ninja clearly listened to and implemented player feedback; they wisely omitted the instant death property on the armadillo explosion, and they edited several levels by taking out some of the duller puzzles. The result sharpens those pieces, and ultimately, the whole.
My Sims: Agents
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Like any Sims game, you start by creating, outfitting, and naming your character (detective Blaze, at your service), who is quickly recruited as a Special Agent after solving a couple neighborhood mysteries. The best things the game has going for it are the peppy characters, story (which involves a race to find the powerful "Crown of Nightmares" before the head of the evil MorcuCorp), and safe-for-all-ages humor (which relies more on witty writing and good comic timing than simple slapstick mayhem). It's a direction that respects the intelligence of the game's younger, target demographic, but unfortunately, I can't say the same about the puzzle-solving gameplay. Even though it is great to play.
Demon's Souls
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But that's Demon's Souls, another in a long line of RPGs that gives you a story and a goal, but oh yeah, it's going to be one of the hardest journeys of your life if you want to complete it. One misjudged situation, one step too far, and you'll end up with a torch in your face or several limbs broken. And yet, even though I certainly don't think of myself as a glutton for videogame punishment, Demon's Souls continues to be addictive. It's Stockholm Syndrome on a disc.
Brutal Legend
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The story centers on roadie Eddie Riggs as he drops into the living, breathing world of heavy metal. He operates behind the scenes to make sure the forces of good (heavy metal) triumph over the forces of evil (hair metal). The game is mostly action mixed with a little light RTS, but in addition to your main mission to save the world, you can undertake side missions to earn extra Fire Tributes (the in-game currency) for new abilities and other upgrades. The missions themselves aren't very original, ranging from basic "kill a group of enemies before they kill you" skirmishes to races in the Deuce, Eddie's custom metalmobile. But they're all surprisingly fast-paced and not too challenging -- in another game, they might feel like overdone, unnecessary wastes of time, but in Brütal Legend, they're quick one-offs with decent rewards.
Ratchet & Clank Future: A Crack In Time
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But let's be honest, in the Ratchet & Clank series Insomniac found itself a fantastic formula that's remained consistently fun and entertaining, and has been easy to replicate -- we've seen nine Ratchet games in the past eight years (counting the PSP titles). Because of this, if you're burnt out on the series, I'll completely understand if you plan to skip out on this latest installment. I'll understand, sure, but I'll still try to convince you otherwise.
Monday, March 1, 2010
Grand Theft Auto: The Ballad Of Gay Tony Xbox 360
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There's nothing quite like a good old fashioned zombie apocalypse to force a disparate band of strangers to work together for their common survival, and between that premise and some really clever design, Left 4 Dead succeeded in coaxing that big bag of trash we call the internet into cooperating without it ever feeling forced. It wasn't without its occasional flaws, however. A short list of weapons and frequently available ammo piles meant we'd tend to pick out a favorite weapon and stick to it. Survivors that knew enough to bunch close together had a much greater chance at survival, and their infected antagonists would have a hard time breaking up the formation. Worse, choke points like long hallways became reliable safe havens for any well-coordinated team. It didn't offer too unfair an advantage, but it did tend to make things predictable.
The Saboteur
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You waste plenty of time driving across the map to talk to a single character, and then making your way all they way back to the start for more than one mission. Not that the game itself ever drags -- nothing stops you from focusing solely on the story and quickly progressing through the narrative. The Nazi forces you meet on the road are easy to avoid, and the parts of the world you'll spend the most time in aren't intimidatingly large. Rather, the pacing isn't nearly as good as the beginning. Outside of the story, there's not much to do; each mission-giver only offers one or two additional missions, and the only extras left are to blow up Nazi towers, vehicles, and weapon emplacements.
Divinity 2: Ego Draconis
But combat isn't the entire game: you'll spend plenty of time running around looking for hidden items, solving puzzles, bringing widget A to NPC B, and engaging in a buttload of dialogue. Surprisingly, Divinity II features damn good English voice acting (this is a game from Belgium), a competently written (if rather formulaic) story, and a really friggin' fantastic original score. Little things like these may seem insignificant when you read them in a review, but they help not only to draw you into Divinity II's game world, but also to get across a sense of quality craftsmanship that the game desperately needs for gamer cred.
No More Heroes 2: Desperate Struggle
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The story involves returning hero Travis Touchdown, the slightly punkified otaku who, after two years of retirement from the assassin scene, finds out that his friend Bishop (owner of Beef Head Video) is murdered, seemingly without pretense. Travis goes into a blind rage and vows to find his friend's killer(s), all of this happening at the same time that Sylvia Christel, the sultry agent of the United Assassins Association, invites Travis back to the world of ranked assassin combat.
Tropico 3
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Tropico 3 isn't going to blow anyone's eyeballs off with its graphics. Not that graphics are usually why anyone plays a game like this -- there's enough detail, and you can zoom in close to admire the crumbling tenements or the graffiti on the high school walls, but far more time will be spent trying to figure out whether to make your money off tourism or tobacco exports, in between fending off assassination attempts from people who caught on that you were rigging the elections.
Fullmetal Alchemist Brotherhood
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Edward then became a State Alchemist an alchemist employed by the State Military of Amestris, which infamously annihilated most of the Ishbalan race (Ishbal) in the past decade. Becoming a State Alchemist enables Edward to use the extensive resources available to State Alchemists, but it also turns him into what they call a "dog of the military". His more friendly relationship with Mustang however, whom he reports to and who recruited him, allows the brothers freedom to search for the Philosopher's Stone as part of Edward's research, as each State Alchemist is expected to independently research new things which may be of a use to the State Military of Amestris. The brothers set off in search of the Philosopher's Stone as a means to restore their bodies. Throughout their journey, they meet many antagonists, including those who are willing to do anything to obtain the Philosopher's Stone; Scar, one of the few surviving Ishbalans, who seeks vengeance on the State Alchemists for the destruction of his race; and the homunculi, a group of human-like creatures who carry pieces of the Philosopher's Stone inside themselves, and from it derive the ability to survive almost any harm.
As the story progresses, Edward and Alphonse discover the vast expansion of Amestris was the result of the homunculi, who created and secretly control the State Military. The homunculi and much of the high-ranking military officers are commanded from behind the curtains by the creator of the homunculi, a man simply known as "Father" who gained immortality by creating the Philosopher's Stone by tricking Hohenheim centuries before the series' timeline. He plans to use Amestris as a gigantic transmutation circle in order to transmute the entire country for reasons unknown to the Elrics. When Edward and Alphonse discover Father's plans, they, along with other members of the State Military, set out to defeat him.[1]
Differences in the first anime adaptation
The first half of the anime's plot basically follows that of the manga, but the plots severely diverge from each other near the middle of the story; when Ed and Al reunite with their teacher. A former lover of Hohenheim, their teacher's teacher, Dante, acts as the series' main antagonist, appearing only in the anime. Centuries ago, the two perfected methods for making the Philosopher's Stone, achieving a sort of immortality by transferring their soul and intellect into others' bodies as they age. Hohenheim was eventually overcome by the guilt of sacrificing lives to make the Stone and left Dante. Although Dante is still able to jump from body to body with the last stone she and Hohenheim created, she does not possess the complete knowledge on how to make one. She uses the homunculi to spur Edward and Alphonse, along with other Alchemists equally desperate, into creating another complete Philosopher's Stone for her.
The story is followed in Fullmetal Alchemist the Movie: Conqueror of Shamballa situated two years after the end of the anime. While Edward is working in Germany to find a way to return to Amestris, Dietlinde Eckhart, a member from the Thule Society, discovers the existence of Ed's world and starts giving him hints to open a portal to Amestris. Alphonse, having been looking for his brother after two years, also discovers the portal and opens it at the same time as his father Hohenheim opens the one from Germany, allowing Dietlinde to enter Amestris and try to conquer it. Edward reunites with his brother and they join forces to defeat Dietlinde. Knowing the danger that both worlds are now connected through the portal, Edward returns to Germany to destroy that side of the portal, knowing that he would be trapped there forever. Alphonse secretly follows him, having decided to stay with Edward.
Sunday, February 28, 2010
bleach
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Friday, February 19, 2010
Avatar The Last Airbender Movie
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Fable III
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Bayonetta
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That may sound like I'm heaping praise on Bayonetta -- and to a degree, I am -- but the footnote here is that it was developed by some of the people that created the original Devil May Cry, including director Hideki Kamiya, so these guys weren't exactly starting from scratch. And it shows: Bayonetta feels much more like a sequel or a side story in the Devil May Cry universe than I expected it to when I started playing, even though the two officially have nothing to do with each other.
DarkSiders
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I'm not going to put the developers on trial or anything, because a) that's not my job, b) this isn't the appropriate venue for that, and c) everyone in this industry borrows ideas from one another at some point. Besides, I actually enjoyed the game quite a bit. While Darksiders might tread familiar territory a little too often, it more than makes up for any lack of originality with a lengthy, well-paced adventure and fun combat
Dark Void
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Monday, February 15, 2010
Percy Jackson: The Lightning Theif
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Percy Jackson & The Olympians: The Lightning Thief is the story of a young high school kid, Percy Jackson, who lives with his mom, Jessie, and step dad in a low income neighborhood. Percy also has a good friend, Grover, who is his sidekick. It is during a trip at the museum that Percy discovers that he is a demi-god, half man and half god as his mother had an affair with a god, Poseidon. Percy also finds out that Zeus suspects him of having stolen the Lightning Bolt and has set a deadline for Percy to return it. Flanked with his pal Grover and a demi God, Annabeth, daughter of Athena, whom he meets at a special camp for Demi-Gods, Percy sets out on a quest to free his mother who has been kidnapped by Hades who also wants the lightning bolt and is holding her as a hostage in the Underworld.
Sunday, February 14, 2010
Septimus Heap Syren
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Book 5, Syren, picks up the very day after the end of Queste. While returning from their previous quest, Septimus, Jenna, and Beetle find themselves stranded on a mysterious island, an island inhabited by a Syren. They eventually cross paths with Septimus' old friend Wolf Boy, traveling unexpectedly with Lucy Gringe (girlfriend to Septimus' bad apple of an older brother), and have to fight off multiple terrifying enemies.
I liked Syren better than Queste - there's a bit more character development, and I preferred the island setting to the forest of the previous book. It's a nice combination of idyllic and menacing. I enjoyed Jenna's relationship with her usually absent father, as well as the baby steps taken by prior bad guy Simon towards rehabilitation.
Septimus Heap Queste
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Book 4, Queste, begins as Septimus, Jenna, and Septimus' friend Beetle set out to rescue Septimus' brother Nicko andhis friend Snorri, who were lost in the past after an incident with a time-travel mirror. A time-traveling alchemist is able to give them a clue as to Nicko and Snorri's whereabouts, but a dangerous quest is required.
I found Queste to be a bit darker than the earlier books in the series. There's a long, bleak trek through a winter wood, for example. And Septimus' fate lies under a cloud for much of the book. However, there are also lighter elements, such as Beetle's growing crush on Jenna, and another character's addiction to licorice.
Septimus Heap Physik
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Septimus may be an up-and-coming powerful wizard, but he's also just a kid who likes adventure and mystery. When his sister offers to show him a magical Looking Glass in her private Queens Room, Septimus jumps at the chance. Little does he know, he won't be coming back! When the two siblings arrive to look at the mirror, Septimus is pulled through by the infamous alchemist Marcellus Pye. Septimus finds himself taken back 500 years in time. Jenna tries to pull her brother back, but is left with nothing more than his boots!
Despite being dead for hundreds of years, the nasty Queen Etheldredda is back in the world of the living and she has a lot more powers than most ordinary ghosts. She is the one responsible for Septimus' mysterious disappearance and since her arrival, a Sicknesse has started to plague the Castle. Jenna needs to find a way through the Looking Glass so she can save her brother - if she doesn't, life as they all know it could be changed forever.
Along with all your beloved Septimus Heap characters, there are a few new faces in Physik. Snorri Snorrelson is a trader from the North who has the ability to see ghosts. She has come to the Castle in search of her dad, but quickly finds herself traveling back in time with Jenna and Nicko to battle the Queen and Marcellus Pye. Physik carries on all the page-turning adventure of the previous Septimus Heap books and is a must-read this summer for all fantasy fans! There's quite the cliff-hanger of an ending, so be prepared for at least one more book from Angie Sage in this series.
Septimus Heap Flyte
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Book Two of the Septimus Heap series lives up to all of my expectations. As I predicted with Book One, I believe this series has the ability to be as popular as the Harry Potter series.
In this story Septimus is the apprentice to the Extraordinary Wizard Marcia Overstrand. Jenna, the Princess is one of his best friends. Marcia is having problems with a Darke Shadow that follows her around everywhere. She has to build a special cabinet in order to capture the shadow so she can be rid of it. She recruits the help of Professor Van Klampff but he can only build a piece at a time very slowly. Marcia is very frustrated by this but what can she do.
Then Jenna is kidnapped by none other than Septimus' older brother Simon. Jenna can't believe that Simon kidnapped her and all because of jealousy because he felt he should be the apprentice. How can Septimus get Jenna back and how can Jenna get away from Simon? The problem is nobody believes that Simon has kidnapped Jenna so Septimus feels he has to go after her himself.
Septimus Heap Magyk
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The series tells the story of two babies that are switched at birth: one, a boy who discovers his birthright as the seventh son of a seventh son, and ultimately, a powerful wizard; the other, a girl who is destined to become Princess. Their stories are set in a weird and wonderful fairy-tale England and their journeys of self-discovery are filled with hilarious characters and clever charms, potions and spells.
Dante's Inferno
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When people refer to a game like Conan or Heavenly as a "God of War clone," they typically mean it's in the third-person hack-n-slash genre and shares a few features like the button-pressing minigames or camerawork or giant bosses. So for the sake of clarity, it's probably best not to call Dante's Inferno a "clone" and lump it in with those descriptions, because Dante's is as complete a forgery as games come, taking approximately 90% of its key features directly from Sony Santa Monica's game.
But because it copies those features with a lot more technical precision than most others that have tried, it's also pretty fun; the game just comes up a bit short at making them all gel together. God of War uses its tools to make you feel like you're on an adventure, constantly seeing new things and playing a key role in the story. Dante's Inferno feels like a bunch of well-designed combat rooms that happens to have a loose story wrapped around it.
Star Ocean The Last Hope
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As a franchise prequel, Star Ocean 4 charts mankind's tentative first steps into space as they seek to colonize a new planet. Much like the rest of the series, it's an unapologetically Japanese-style RPG, the main differences here being terrible pacing and refined combat.
Being a JRPG, you can assume the following: you use swords and magic, you lead a band of plucky androgynous teenagers and "old" battle-hardened thirty-somethings against an "ultimate evil," the main protagonist has a ridiculous name (Edge Maverick), and you possess mysterious powers that you don't yet fully fathom. And although you try to blend in on the planets you visit, none of your characters can be bothered to change out of their gaudy space suits, put on different clothes, or hide their fancy space swords. But clichés and gaping plot holes aside, the story's twists and turns are engaging -- especially with the extensive in-game dictionary to help sort out the details. And if things get too convoluted (which they frequently will), you can always check the synopsis, which highlights everything you've experienced up to that point.
Saturday, February 13, 2010
Just Cause preview
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We covered Just Cause 2 before, both as quick impressions and as hands-on within isolated demo areas; for this session, Eidos personnel simply handed me the controller and hit "new game." There's a brief intro cut-scene detailing series protagonist Rico Rodriguez going to Panau (a fictional analogue of Malaysia, because I guess it's not okay to have a game about overthrowing the actual country) to take down his former boss from the first Just Cause, Tom Sheldon.
Batman Arkham Asylum
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Score 95%
Pros
Batman: Arkham Asylum is an action video game which puts you in play as the character Batman. Hundreds of secret items and locations can be found in the game, and you will have hours of enjoyment playing this game title. The graphics and detail you will find in the game environment will delight and astound you, and the spooky and creepy atmosphere is hard to miss. The storyline is original and very well written, and there is plenty of action for even the most ambitious player. You will also get to use your stealth ability, and remember that as Batman your moral code prevents you from killing even the worst bad guy. This can make your playing a little tricky, but it can be stimulating at the same time. .
Cons
You may find yourself quite disappointed with the boss fights you encounter, because these are not even as good as some of the usual fights you may have seen. This leaves the boss battles feeling stale and falling flat. Another downer with this game is that a lot of your time will be spent working on grates and moving through the vents, and this seems like a distraction with all the baddies waiting around to be taught a bat lesson in justice.