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I liked No More Heroes, but I didn't love it. I do love developer Grasshopper Manufacture, though, so I always expect something promising from them, even if it lets me down. Sure, NMH took something as simple as jerking the Wii remote in one direction and made a competent, if not entirely satisfying, action game, but there were lots of weaknesses too, causing me to wonder why Wii fans were so quick to put it on a pedestal. Regardless, it struck a nerve, and became a go-to recommendation. With time and love on their side, Grasshopper pushed ahead with the sequel, No More Heroes 2: Desperate Struggle, and delivered a pleasantly surprising (and guiltily pleasuring) game that I, well, love.
The story involves returning hero Travis Touchdown, the slightly punkified otaku who, after two years of retirement from the assassin scene, finds out that his friend Bishop (owner of Beef Head Video) is murdered, seemingly without pretense. Travis goes into a blind rage and vows to find his friend's killer(s), all of this happening at the same time that Sylvia Christel, the sultry agent of the United Assassins Association, invites Travis back to the world of ranked assassin combat.
The story involves returning hero Travis Touchdown, the slightly punkified otaku who, after two years of retirement from the assassin scene, finds out that his friend Bishop (owner of Beef Head Video) is murdered, seemingly without pretense. Travis goes into a blind rage and vows to find his friend's killer(s), all of this happening at the same time that Sylvia Christel, the sultry agent of the United Assassins Association, invites Travis back to the world of ranked assassin combat.
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