Tuesday, March 2, 2010

Fate/Unlimited Codes PSP

The engine of the game itself is very similar to Melty Blood, another series made by the makers of Fate/Stay Night. You have three standard attack buttons, Weak, Medium, and Heavy, along with a parry button. Just like in Melty Blood, a well timed parry will allow you plenty of time to counter attack your opponent, while a missed parry will drain 50% of your magic circuit. Magic Circuit, like Melty Blood, is your typical Super Meter. 100% equals to one gauge, and the max is 300%. You also have the Heat mode which was present in Melty Blood, where upon activation, your life will regenerate as your magic circuit slowly depletes itself. During this time you can freely cancel special moves out of any normal attacks and even super cancel into a super from a special.The fighting itself is like a mix of Melty Blood + Marvel vs Capcom. You got your Capcom-famous air combos, supers, and such. Many normal attacks can be canceled into crouching or forward version of itself for some characters, allowing longer chains than a standard 3 hit ground combo, while various follow-ups are available to you. The parry button can be used as a linker by sacrificing 50% of your magic circuit, which allows you to start a combo over again while your opponent is still stunned from your previous hit. Heat activation can also be used as a linker, by combining these two with enough magic circuit, you could create some pretty long chain combos before ending it with specials or supers. There is also a side step option by pressing Medium and Heavy together. This is really useful being in a 3D environment. It can be used to avoid keep-away projectile spammers with ease, while baiting jump-ins to have them strike air and counter attack before they recover.

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