There's nothing quite like a good old fashioned zombie apocalypse to force a disparate band of strangers to work together for their common survival, and between that premise and some really clever design, Left 4 Dead succeeded in coaxing that big bag of trash we call the internet into cooperating without it ever feeling forced. It wasn't without its occasional flaws, however. A short list of weapons and frequently available ammo piles meant we'd tend to pick out a favorite weapon and stick to it. Survivors that knew enough to bunch close together had a much greater chance at survival, and their infected antagonists would have a hard time breaking up the formation. Worse, choke points like long hallways became reliable safe havens for any well-coordinated team. It didn't offer too unfair an advantage, but it did tend to make things predictable.
Monday, March 1, 2010
There's nothing quite like a good old fashioned zombie apocalypse to force a disparate band of strangers to work together for their common survival, and between that premise and some really clever design, Left 4 Dead succeeded in coaxing that big bag of trash we call the internet into cooperating without it ever feeling forced. It wasn't without its occasional flaws, however. A short list of weapons and frequently available ammo piles meant we'd tend to pick out a favorite weapon and stick to it. Survivors that knew enough to bunch close together had a much greater chance at survival, and their infected antagonists would have a hard time breaking up the formation. Worse, choke points like long hallways became reliable safe havens for any well-coordinated team. It didn't offer too unfair an advantage, but it did tend to make things predictable.
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