Tuesday, March 2, 2010

Demon's Souls


It's been a stressful week at work. First I had to get suited up. Then I had to go to the watchtower and get re-acquainted with the tedium of plugging about 150 piddly arrows into a dragon. Finally I slayed the SOB, knocked off for a late lunch, and got back to business, running up the bridge and trying not to get stabbed by the black knights up ahead. I made the mistake of taking a detour to kill the bowmen, but accidentally slipped and fell off the stairs, which killed me for the eight millionth time. Long story short, I wasn't even close to clocking out, but I got up within inches of the giant silver boss' ankles -- its weak point -- only to be summarily smashed into a pile of inanimate ghostly nothingness for the... I don't even know how many-th time. It's enough to make you want to scream.
But that's Demon's Souls, another in a long line of RPGs that gives you a story and a goal, but oh yeah, it's going to be one of the hardest journeys of your life if you want to complete it. One misjudged situation, one step too far, and you'll end up with a torch in your face or several limbs broken. And yet, even though I certainly don't think of myself as a glutton for videogame punishment, Demon's Souls continues to be addictive. It's Stockholm Syndrome on a disc.

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