Monday, March 1, 2010

Divinity 2: Ego Draconis

The sequel to 2002's sleeper Divine Divinity, Divinity II revisits the world of Rivellon; pretty much your standard maces-and-magic-missiles RPG venue. You play a fledgling Dragon Slayer, one of the elite warriors of Rivellon, tasked with hunting down and killing Dragon Knights -- humans who have gained the power to transform into dragons. And in the most obvious twist since "Chubby Checker Live in Concert," you yourself end up becoming what you originally sought to kill. That's right, you become? a Dragon! Clutch the pearls! Okay, I'm making light of it; in all fairness, flight and combat in dragon form are among Divinity II's biggest selling points, and add much to the game's fun factor. Of course, this cuts both ways: when you're flying around in the game's action-packed, dragon form sequences, combat is frenetic, multifaceted, and fun. When you're walking around in human form (which makes up a significant portion of the game), it's more: hit the attack button, hit the attack button, use a special move, hit the attack button, profit. Then rinse and repeat, until your hair has that shiny, Pantene glow.
But combat isn't the entire game: you'll spend plenty of time running around looking for hidden items, solving puzzles, bringing widget A to NPC B, and engaging in a buttload of dialogue. Surprisingly, Divinity II features damn good English voice acting (this is a game from Belgium), a competently written (if rather formulaic) story, and a really friggin' fantastic original score. Little things like these may seem insignificant when you read them in a review, but they help not only to draw you into Divinity II's game world, but also to get across a sense of quality craftsmanship that the game desperately needs for gamer cred.

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