Tuesday, March 2, 2010

My Sims: Agents

Existing somewhere between Nancy Drew and James Bond, MySims: Agents takes the superdeformed MySims characters and adds a heaping amount of intrigue (or as much intrigue as an E-rated game is legally allowed to contain). But while casting adorable MySims in a kid-friendly, superspy adventure is an idea filled with potential, the game suffers from the one thing a superspy shouldn't have to endure -- boring and repetitive cases.
Like any Sims game, you start by creating, outfitting, and naming your character (detective Blaze, at your service), who is quickly recruited as a Special Agent after solving a couple neighborhood mysteries. The best things the game has going for it are the peppy characters, story (which involves a race to find the powerful "Crown of Nightmares" before the head of the evil MorcuCorp), and safe-for-all-ages humor (which relies more on witty writing and good comic timing than simple slapstick mayhem). It's a direction that respects the intelligence of the game's younger, target demographic, but unfortunately, I can't say the same about the puzzle-solving gameplay. Even though it is great to play.

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