![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLhDu61U8JdmA6ehM4wXf5_B4OjqNjoCE8v4rBtajYZDHRqMsBS2CvXTZAoeqSGFFv-T7lybynHtUSzp5WjTliFjnDwKoroNVbMOb15ABxVZbZO-h1cJn1cctezty2MY4bs7pFc6vNquv6/s400/mysims_agents_wii_box.jpg)
Like any Sims game, you start by creating, outfitting, and naming your character (detective Blaze, at your service), who is quickly recruited as a Special Agent after solving a couple neighborhood mysteries. The best things the game has going for it are the peppy characters, story (which involves a race to find the powerful "Crown of Nightmares" before the head of the evil MorcuCorp), and safe-for-all-ages humor (which relies more on witty writing and good comic timing than simple slapstick mayhem). It's a direction that respects the intelligence of the game's younger, target demographic, but unfortunately, I can't say the same about the puzzle-solving gameplay. Even though it is great to play.
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