Thursday, June 3, 2010

Alpha Protocol

Sega melds espionage action and role playing elements into a spy game that's absolutely worth revisiting at least once after the credits roll.

Shadowy government agencies, mysterious paramilitary organizations, elaborate schemes that threaten to tip the world into Armageddon, and maybe some gunfights with sexy women with Eurotrash accents... yeah, I like me some spy stuff. More than that, though, I like the chance to really get into a character's shoes and stomp around a bit, almost as though I were "playing" a "role" or something like that. Weird that spy games don't often give us a chance to insert ourselves into the fantasy in the way Alpha Protocol does. In fact, I can't think of any that have even tried, outside of Deus Ex. Certainly not any that pull it off so well.

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