Friday, February 19, 2010

Fable III

Based on what little combat we saw in Fable III today, it seems that it'll play out in much the same way as it did in Fable II, with buttons devoted to magic use, projectile weapons, and melee weapons. Molyneux hinted that there will be some improvements, but what he was most excited to talk about was the way that weapons will work. Molyneux's hope is that no two weapons in Fable III will be the same because--like your character--they'll morph based on your actions and even your gamerscore. The most obvious way that weapons will transform is that they'll grow bigger and more powerful the more you use them, but there's much more to it than that. The visual style of your weapon will change quite radically according to how you use it. So to give you the examples that we got to see for ourselves today, the head of a large axe that has presumably been used to kill a lot of skeletons or beasts appears to be made of bones, while a sword that has been used to commit evil acts, such as killing innocents, will forever appear to be covered in blood. And if you're still not excited, perhaps hearing that you'll be able to trade your unique (or at the very least, uniquely named) weapons with other players online might do the trick.

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