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The combat remains largely untouched from its predecessors. The fundamentals center around players jockeying for position on a 3D plane, with sidestepping crucial for avoiding linear attacks and tricky teleport set-ups. Combos can be as simple as mashing a single button, while harder combos involve delicate timing and careful character placement. Canceling, a mechanic that interrupts a move at the cost of your chakra meter, can lead to some fantastic, long combos. However, long combos are kept balanced by the substitution jutsu mechanic (teleporting as an instant escape out of a combo), and the game's accelerated gravity system on airborne characters gradually pulls them towards the ground.
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