Thursday, February 11, 2010

Naruto Rise of a Ninja


But for all the slick water effects and high-flying acrobatics (of which there are plenty), the game's overall design is lacking. Rise of a Ninja takes you through a series of inaugural quests, many of which find you running around town and help familiarize you with the town's layout. The game map and the onscreen minimap don't reconcile well, though, as the screen-covering master map stays locked while the minimap pivots as you run. The biggest problem is that it's a "been there, done that" scenario for Naruto fans. Perhaps Ubisoft was contractually obligated to create a play-by-play retelling of the Naruto saga, from his early days as an unwelcome nuisance (and harbinger of the Nine-Tailed Fox) in Konoha Village to his eventual acceptance and ascendance as a worthy friend and ally. As can be expected, the usual suspects roll out in the expected order -- Sakura, Sasuke, Kakashi, Rock Lee, Orochimaru, Haku, Gaara, etc. -- they're all here.

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