Friday, February 19, 2010

DarkSiders

Let's get this out of the way right now: Darksiders could be the most derivative game I've played in years. There's a fine line between inspiration and grand theft game design, and developer Vigil Games' debut comes dangerously close to stepping over it. What starts off as a simple action romp in the vein of Devil May Cry quickly morphs into a sprawling, Zelda-style dungeon crawl, featuring gameplay nods to everything from Dark Sector to Prince of Persia -- there's even a fairly blatant homage to Portal.
I'm not going to put the developers on trial or anything, because a) that's not my job, b) this isn't the appropriate venue for that, and c) everyone in this industry borrows ideas from one another at some point. Besides, I actually enjoyed the game quite a bit. While Darksiders might tread familiar territory a little too often, it more than makes up for any lack of originality with a lengthy, well-paced adventure and fun combat

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