Sunday, February 28, 2010

bleach


Young 15 year old boy, Ichigo Kurosaki lives in a quite ub-normal ability to see spirits. as he does so, he sees a soul reaper-Rukia Kuchiki. Surprised by his ability to see her, she just couldn't ignore him and told him what she was there for, defeating hollows who were vicious beasts that lingered around devouring other souls. And when Ichigo saw her fighting one he tried to help. But when he saw that she had been defeated, he ran to defend her.but as he couldn't she offered him her sword, and as he held it his body seperated from his soul and he fought the hollow and saved her. But what he did not know was that now agents would come to take Rukia to be executed because she broke the laws of the soul society by giving him her powers. And when the soul reapers came to take her(after a few months) a friend of Ichigo- Uryu Ishida,comes to save her, but he was no match even though he was a Quincee, who were similar to soul reapers and also killed hollows but just by destroying it and not purifying it. And so due to this was a war and the Quincees almost became extinct. but then Ichigo finally showed up and tried his best but failed to save her because his opponent was one of the 13 captains of the soul society. But he did not stop and trained hard and finally got an opportunity to go to the soul society and try and save Rukia.




Tune in to join Ichigo's further adventure only on Animax. 7:30/12:30 pm Mon-Fri


Repeat telecast Sat-Sun 1:00 to 3:30

Friday, February 19, 2010

Avatar The Last Airbender Movie

Air, Water, Earth, Fire. Four nations tied by destiny when the Fire Nation launches a brutal war against the others. A century has passed with no hope in sight to change the path of this destruction. Caught between combat and courage, Aang (Noah Ringer) discovers he is the lone Avatar with the power to manipulate all four elements. Aang teams with Katara (Nicola Peltz), a Waterbender, and her brother, Sokka (Jackson Rathbone), to restore balance to their war-torn world.Based on the hugely successful Nickelodeon animated TV series, the live-action feature film "The Last Airbender" is the opening chapter in Aang's struggle to survive.

Fable III

Based on what little combat we saw in Fable III today, it seems that it'll play out in much the same way as it did in Fable II, with buttons devoted to magic use, projectile weapons, and melee weapons. Molyneux hinted that there will be some improvements, but what he was most excited to talk about was the way that weapons will work. Molyneux's hope is that no two weapons in Fable III will be the same because--like your character--they'll morph based on your actions and even your gamerscore. The most obvious way that weapons will transform is that they'll grow bigger and more powerful the more you use them, but there's much more to it than that. The visual style of your weapon will change quite radically according to how you use it. So to give you the examples that we got to see for ourselves today, the head of a large axe that has presumably been used to kill a lot of skeletons or beasts appears to be made of bones, while a sword that has been used to commit evil acts, such as killing innocents, will forever appear to be covered in blood. And if you're still not excited, perhaps hearing that you'll be able to trade your unique (or at the very least, uniquely named) weapons with other players online might do the trick.

Bayonetta

Bayonetta is essentially a sequel masquerading as an original game. It's not a "nice first attempt." It's not short. It's not a foundation lacking features and variety and whatever else reviewers like to complain about. It has the kind of heft usually reserved for the second or third game in a franchise, and deserves to sit next to Assassin's Creed 2 and Uncharted 2 rather than their predecessors.
That may sound like I'm heaping praise on Bayonetta -- and to a degree, I am -- but the footnote here is that it was developed by some of the people that created the original Devil May Cry, including director Hideki Kamiya, so these guys weren't exactly starting from scratch. And it shows: Bayonetta feels much more like a sequel or a side story in the Devil May Cry universe than I expected it to when I started playing, even though the two officially have nothing to do with each other.

DarkSiders

Let's get this out of the way right now: Darksiders could be the most derivative game I've played in years. There's a fine line between inspiration and grand theft game design, and developer Vigil Games' debut comes dangerously close to stepping over it. What starts off as a simple action romp in the vein of Devil May Cry quickly morphs into a sprawling, Zelda-style dungeon crawl, featuring gameplay nods to everything from Dark Sector to Prince of Persia -- there's even a fairly blatant homage to Portal.
I'm not going to put the developers on trial or anything, because a) that's not my job, b) this isn't the appropriate venue for that, and c) everyone in this industry borrows ideas from one another at some point. Besides, I actually enjoyed the game quite a bit. While Darksiders might tread familiar territory a little too often, it more than makes up for any lack of originality with a lengthy, well-paced adventure and fun combat

Dark Void

Then this prologue ends, and like the unfortunate fellow in the prologue, the overall game takes a significant plunge downward that it barely manages to recover from. It morphs from a refreshingly original (albeit with a bit of the obvious The Rocketeer influence) flier into a bland, cover-based third-person shooter. The story setup follows the, "give the player the full experience, then change circumstances and make the player re-earn the cool stuff from the beginning" formula; after playing the anonymous jetpack jockey, the game then puts you in Will Grey's perspective. Will is a snarky, fast-talking pilot (voiced by Nolan "Can't Say No" North) who flies through the Bermuda Triangle in 1938 and arrives at the alien/jetpack/butte-filled parallel world called, well, "the Void." Will's eight-hour journey through the Void starts with a mostly generic/occasionally painful sequence where he jetpacklessly jaunts around the mysterious jungle, all while shooting aliens and cracking wise.

Monday, February 15, 2010

Final Fantasy XIII

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Graph Measure


Percy Jackson: The Lightning Theif


Percy Jackson & The Olympians: The Lightning Thief is the story of a young high school kid, Percy Jackson, who lives with his mom, Jessie, and step dad in a low income neighborhood. Percy also has a good friend, Grover, who is his sidekick. It is during a trip at the museum that Percy discovers that he is a demi-god, half man and half god as his mother had an affair with a god, Poseidon. Percy also finds out that Zeus suspects him of having stolen the Lightning Bolt and has set a deadline for Percy to return it. Flanked with his pal Grover and a demi God, Annabeth, daughter of Athena, whom he meets at a special camp for Demi-Gods, Percy sets out on a quest to free his mother who has been kidnapped by Hades who also wants the lightning bolt and is holding her as a hostage in the Underworld.

Sunday, February 14, 2010

Septimus Heap Syren


Book 5, Syren, picks up the very day after the end of Queste. While returning from their previous quest, Septimus, Jenna, and Beetle find themselves stranded on a mysterious island, an island inhabited by a Syren. They eventually cross paths with Septimus' old friend Wolf Boy, traveling unexpectedly with Lucy Gringe (girlfriend to Septimus' bad apple of an older brother), and have to fight off multiple terrifying enemies.

I liked Syren better than Queste - there's a bit more character development, and I preferred the island setting to the forest of the previous book. It's a nice combination of idyllic and menacing. I enjoyed Jenna's relationship with her usually absent father, as well as the baby steps taken by prior bad guy Simon towards rehabilitation.

Septimus Heap Queste


Book 4, Queste, begins as Septimus, Jenna, and Septimus' friend Beetle set out to rescue Septimus' brother Nicko andhis friend Snorri, who were lost in the past after an incident with a time-travel mirror. A time-traveling alchemist is able to give them a clue as to Nicko and Snorri's whereabouts, but a dangerous quest is required.

I found Queste to be a bit darker than the earlier books in the series. There's a long, bleak trek through a winter wood, for example. And Septimus' fate lies under a cloud for much of the book. However, there are also lighter elements, such as Beetle's growing crush on Jenna, and another character's addiction to licorice.

Septimus Heap Physik


Septimus may be an up-and-coming powerful wizard, but he's also just a kid who likes adventure and mystery. When his sister offers to show him a magical Looking Glass in her private Queens Room, Septimus jumps at the chance. Little does he know, he won't be coming back! When the two siblings arrive to look at the mirror, Septimus is pulled through by the infamous alchemist Marcellus Pye. Septimus finds himself taken back 500 years in time. Jenna tries to pull her brother back, but is left with nothing more than his boots!

Despite being dead for hundreds of years, the nasty Queen Etheldredda is back in the world of the living and she has a lot more powers than most ordinary ghosts. She is the one responsible for Septimus' mysterious disappearance and since her arrival, a Sicknesse has started to plague the Castle. Jenna needs to find a way through the Looking Glass so she can save her brother - if she doesn't, life as they all know it could be changed forever.

Along with all your beloved Septimus Heap characters, there are a few new faces in Physik. Snorri Snorrelson is a trader from the North who has the ability to see ghosts. She has come to the Castle in search of her dad, but quickly finds herself traveling back in time with Jenna and Nicko to battle the Queen and Marcellus Pye. Physik carries on all the page-turning adventure of the previous Septimus Heap books and is a must-read this summer for all fantasy fans! There's quite the cliff-hanger of an ending, so be prepared for at least one more book from Angie Sage in this series.

Septimus Heap Flyte


Book Two of the Septimus Heap series lives up to all of my expectations. As I predicted with Book One, I believe this series has the ability to be as popular as the Harry Potter series.

In this story Septimus is the apprentice to the Extraordinary Wizard Marcia Overstrand. Jenna, the Princess is one of his best friends. Marcia is having problems with a Darke Shadow that follows her around everywhere. She has to build a special cabinet in order to capture the shadow so she can be rid of it. She recruits the help of Professor Van Klampff but he can only build a piece at a time very slowly. Marcia is very frustrated by this but what can she do.

Then Jenna is kidnapped by none other than Septimus' older brother Simon. Jenna can't believe that Simon kidnapped her and all because of jealousy because he felt he should be the apprentice. How can Septimus get Jenna back and how can Jenna get away from Simon? The problem is nobody believes that Simon has kidnapped Jenna so Septimus feels he has to go after her himself.

Septimus Heap Magyk


The series tells the story of two babies that are switched at birth: one, a boy who discovers his birthright as the seventh son of a seventh son, and ultimately, a powerful wizard; the other, a girl who is destined to become Princess. Their stories are set in a weird and wonderful fairy-tale England and their journeys of self-discovery are filled with hilarious characters and clever charms, potions and spells.

Dante's Inferno


When people refer to a game like Conan or Heavenly as a "God of War clone," they typically mean it's in the third-person hack-n-slash genre and shares a few features like the button-pressing minigames or camerawork or giant bosses. So for the sake of clarity, it's probably best not to call Dante's Inferno a "clone" and lump it in with those descriptions, because Dante's is as complete a forgery as games come, taking approximately 90% of its key features directly from Sony Santa Monica's game.

But because it copies those features with a lot more technical precision than most others that have tried, it's also pretty fun; the game just comes up a bit short at making them all gel together. God of War uses its tools to make you feel like you're on an adventure, constantly seeing new things and playing a key role in the story. Dante's Inferno feels like a bunch of well-designed combat rooms that happens to have a loose story wrapped around it.

Star Ocean The Last Hope


As a franchise prequel, Star Ocean 4 charts mankind's tentative first steps into space as they seek to colonize a new planet. Much like the rest of the series, it's an unapologetically Japanese-style RPG, the main differences here being terrible pacing and refined combat.

Being a JRPG, you can assume the following: you use swords and magic, you lead a band of plucky androgynous teenagers and "old" battle-hardened thirty-somethings against an "ultimate evil," the main protagonist has a ridiculous name (Edge Maverick), and you possess mysterious powers that you don't yet fully fathom. And although you try to blend in on the planets you visit, none of your characters can be bothered to change out of their gaudy space suits, put on different clothes, or hide their fancy space swords. But clichés and gaping plot holes aside, the story's twists and turns are engaging -- especially with the extensive in-game dictionary to help sort out the details. And if things get too convoluted (which they frequently will), you can always check the synopsis, which highlights everything you've experienced up to that point.

Saturday, February 13, 2010

Just Cause preview


We covered Just Cause 2 before, both as quick impressions and as hands-on within isolated demo areas; for this session, Eidos personnel simply handed me the controller and hit "new game." There's a brief intro cut-scene detailing series protagonist Rico Rodriguez going to Panau (a fictional analogue of Malaysia, because I guess it's not okay to have a game about overthrowing the actual country) to take down his former boss from the first Just Cause, Tom Sheldon.
Another grappling hook mechanic that I love is tethering, which takes some getting used to (you basically keep holding down the Left Bumper after firing the grappling hook at your target, then move your reticule to where you want your target tethered to, and finally let go), but once I finally get the hang of it, I use it in lots of zany ways. Sometimes I tether a guy onto an overhanging structure, and wait for the cable to snap and watch the poor fool plummet. Sometimes, I pull off a slick "tether a dude onto a moving vehicle" move. But most of all, I make a lot of what I immaturely call "midair manwiches," where I tether two enemy soldiers to each other and watch as the retracting cable yanks them towards each other into a massive body slam. It takes a while to be able to do this with any regularity, but man alive, is it fun.

Batman Arkham Asylum


Score 95%

Pros

Batman: Arkham Asylum is an action video game which puts you in play as the character Batman. Hundreds of secret items and locations can be found in the game, and you will have hours of enjoyment playing this game title. The graphics and detail you will find in the game environment will delight and astound you, and the spooky and creepy atmosphere is hard to miss. The storyline is original and very well written, and there is plenty of action for even the most ambitious player. You will also get to use your stealth ability, and remember that as Batman your moral code prevents you from killing even the worst bad guy. This can make your playing a little tricky, but it can be stimulating at the same time. .

Cons

You may find yourself quite disappointed with the boss fights you encounter, because these are not even as good as some of the usual fights you may have seen. This leaves the boss battles feeling stale and falling flat. Another downer with this game is that a lot of your time will be spent working on grates and moving through the vents, and this seems like a distraction with all the baddies waiting around to be taught a bat lesson in justice.

Friday, February 12, 2010

Infamous



Score 91%
Pros
Infamous is an open environment game with some twists. A tutorial starts you off, and the basics of this game are not difficult to grasp. You can choose from many main missions, and there are side quests and missions that you can accomplish as well. You can also pick random fights and explore the game world in very close detail. Your character has an amazing variety of skills, and you will need them to get the city back up and operating normally again. There are also sixteen special abilities which you can unlock, and these can be awesome attacks. The game world is very realistic, and the characters take interaction to a whole new level. You may be approached by other characters in the game that need help, even when you are obviously doing something else. The details and drama in this game are top class, and well worth the price. Morality is divided into six levels, and your actions determine exactly which moral ranking you are. You can save the people and become a hero or you can head the opposite way and become infamous, or you can end up somewhere between these two.

Cons
You can also end up getting killed easily and there are too many choices to make and you can only use your attacks once you absorb the electricity in the city, which many a times is not there.

Assassin's Creed 2


Assassin's Creed 2 is a much better game than its predecessor. For one thing, it's actually a complete game, possessing a beginning, a middle, and an end, where the original Creed had a very interesting beginning and a satisfying end connected by 20 hours of interminable grey tedium. And while this sequel may not feel quite as fresh as the first game's handful of exceptional moments did, it serves up a more consistently enjoyable experience from start to finish.

BioShock 2


BioShock 2 has a big reputation to live up to. The critically acclaimed BioShock put together a stylized, provocative world; it wasn't a perfect game, but the story -- a red-herring-filled plot mixed with existentialist (and objectivist) philosophy -- turned the game into much more than a shooter; BioShock was a game that made you think. And while BioShock 2 borrows heavily from its predecessor's aesthetic and solid gameplay, it fails to provide the strong narrative that made the original so compelling.

In case you're not up on all your BioShock lore, here's a quick recap: Andrew Ryan built the underwater city of Rapture to be the first true Utopia. While living there, a member of his team found a species of sea slug, which excreted a substance called ADAM that allowed instantaneous genetic modification; ADAM serves as the in-game currency that allows you to purchase Plasmids. And Plasmids allow for a wide-range of swappable abilities, such as shooting fire or ice from your fingertips, or hypnotizing foes to fight each other instead of you. To harvest and process this material, young girls were turned into mobile ADAM refining units called Little Sisters, and Big Daddies were made to protect them. And the Little Sisters needed these Big Daddy bodyguards because of the ADAM-addicted Rapture citizens (called "splicers," due to them splicing genetic modifications into their bodies) who still patrol the mostly abandoned city.

Wii Power Glove

Assassin's Creed set

upcoming movies


Yash Raj Films titled its next film directed by Parmeet Sethi as Badmaash Company.

The film stars Shahid Kapoor and Anushka Sharma, who are certainly a pair to watch out for. They are supported by Meiyang Chang and Vir Das.

Badmaash Company is an extraordinary story set in the 90's, where in middle class of Mumbai, four young friends get together to start a company. Their business is an instant hit because they find a way to beat the system. By doing all the wrong things... the right way!

Thursday, February 11, 2010

Mass Effect 2




Like the old saying goes: "In space, no good deed goes unpunished."

Or maybe I'm mixing my aphorisms. Still, you'd be hard-pressed to come up with a more compact summation of Mass Effect 2's overriding ethos. See, when last I teamed up with Commander Yukiko Shepard of the SSV Normandy, she'd just saved all sentient life in the Milky Way from a vast, intergalactic threat. Thanks to her unflagging sense of ethics, she made the difficult choice to sacrifice human lives and resources and protect the Galactic Council, outer space's xenophobic ruling body. The Council's response? They ignored Shepard's warnings of a greater threat, sent her off to deal with trivial non-issues in far space, and even revoked her credentials once things hit the fan. That's gratitude for you.

Devil May Cry 4


90%

Pros:

The graphics for Devil May Cry 4 are fantastic, and the game contains cut scenes which are very vivid and lifelike. Just like with the previous Devil MScore: ay Cry releases you are in for many hours of gaming, although this sequel is not quite as frustratingly difficult as the previous release. There is a new hero included, as well as new abilities and weapons, but you will still spend some of your playing time as Dante, the well known and loved main character. Secret missions can be found through the game, and these may be difficult but reward you with an orb fragment. The sound effects are also very realistic, and the action is all that you could possibly want. Devil May Cry 4 will give you many hours of gaming pleasure, and this title is a definite winner. Loading times are generally pretty quick, and there are no long delays in between scenes. The game also contains some puzzles, so that it is not simply a combat game.

Cons:

If there are any cons to Devil May Cry 4 it may be the soundtrack. There are just a few songs which are played repeatedly, and you may find that this gets old after a while.

Dragon Age Origins


The most significant refinement to the BioWare formula is the "origins." These aren't glorified tutorials, either. Each origin, which is based on your character race and class (and similar to the Pre-Service History and Psychological Profile aspects from Mass Effect's character creation), effectively introduces the player-character to the realm of Ferelden. I played as an Elven mage for this review, and in my origin, I learned how Ferelden keeps its wizards under tight rein, and some of the history behind this draconian treatment. I'm interested in not only replaying the Elven mage origin (to see how the story changes if I make different choices), but I'm also excited to play the other five origins. An effective tutorial helps you learn how to play the game; these origins make you feel like you're part of the story, and even have repercussions that carry through to the end of the game.

Naruto Rise of a Ninja


But for all the slick water effects and high-flying acrobatics (of which there are plenty), the game's overall design is lacking. Rise of a Ninja takes you through a series of inaugural quests, many of which find you running around town and help familiarize you with the town's layout. The game map and the onscreen minimap don't reconcile well, though, as the screen-covering master map stays locked while the minimap pivots as you run. The biggest problem is that it's a "been there, done that" scenario for Naruto fans. Perhaps Ubisoft was contractually obligated to create a play-by-play retelling of the Naruto saga, from his early days as an unwelcome nuisance (and harbinger of the Nine-Tailed Fox) in Konoha Village to his eventual acceptance and ascendance as a worthy friend and ally. As can be expected, the usual suspects roll out in the expected order -- Sakura, Sasuke, Kakashi, Rock Lee, Orochimaru, Haku, Gaara, etc. -- they're all here.

Naruto Shippuden Clash of Ninja Revolution 3


Each Clash of Ninja installment brings either drastic or subtle changes. For instance, the Japan-only Clash of Ninja 3 introduced transformation modes, and Clash of Ninja 2 Revolution brought in-hand seals performed with the Wii Remote to increase health or chakra. In Naruto Shippuden: Clash of Ninja Revolution 3, the franchise's fifth installment, players are treated to a new tag mechanic that instantly switches teammates in combat, and, to the delight of the community, online matchmaking play. CONR3 sets out to be one of the best in the franchise, but several shortcomings frustrate the overall experience.

The combat remains largely untouched from its predecessors. The fundamentals center around players jockeying for position on a 3D plane, with sidestepping crucial for avoiding linear attacks and tricky teleport set-ups. Combos can be as simple as mashing a single button, while harder combos involve delicate timing and careful character placement. Canceling, a mechanic that interrupts a move at the cost of your chakra meter, can lead to some fantastic, long combos. However, long combos are kept balanced by the substitution jutsu mechanic (teleporting as an instant escape out of a combo), and the game's accelerated gravity system on airborne characters gradually pulls them towards the ground.

Wednesday, February 10, 2010

Halo Reach

By all accounts, Halo: Reach will be Bungie's final entry in the series that's been its bread-and-butter for the past decade; after Reach, the developer will be moving along to new properties, while 343 will continue exploring the Master Chief's story (or whatever). In that light, it's easy to understand why Bungie seems so adamant to make its final outing in this universe a memorable one. At Microsoft's X10 event today in San Francisco, the company demonstrated an extremely early version of Reach's multiplayer mode. Even in this unfinished state -- the game has only just hit its alpha milestone -- it looks like a significant step up from Halo 3 and ODST.